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An astronaut in profile against purple mountains

ORIGINAL FILM SCORE | 2025 | 8 MIN

HERE, THERE, NOWHERE

POSTER

Here, There, Nowhere — official film poster
YEAR
2025
FORMAT
Machinima
DIRECTORS
Lin Binghan / He Zeyu
ORIGINAL MUSIC
Chris Lee

THE FILM

After losing her job in Beijing, she moves to a desolate northern town, turning to video games to escape insomnia, poverty, loneliness and fractured family relationships. One day, a knock at the door leaves her wondering whether to leave again.

Based on real interviews, the film was shot entirely within the virtual world of No Man’s Sky.

OFFICIAL SELECTIONS

2025 / FIRST Fantasy Film Festival

2026 / Milan Machinima Festival

HERE, THERE, NOWHERE / 01
HERE, THERE, NOWHERE / 02

ORIGINAL SCORE

02 TRACKS / CHRIS LEE
01

Crystals Breaking on the Iron Plain

2:52
02

Éclat de Jasmin

2:55

COMPOSER’S NOTE

I composed two original electronic pieces for Here, There, Nowhere, bringing Tech House and Ambient into dialogue with a film shot entirely within No Man’s Sky.

The opening Tech House piece uses steady drums and looping electronic sequences to establish a continuously running pulse. Its mechanical repetition echoes the game world’s systems and cycles. The Ambient piece takes a different approach: the beat recedes, while sampled whale calls and birdsong blend into synthesiser textures, allowing traces of natural life to drift through an artificial space.

Together, the two pieces move between repetition and suspension, creating contrasting ways of experiencing time within the same virtual world.

HERE, THERE, NOWHERE / 03
HERE, THERE, NOWHERE / 04

SOUND / MEMORY / VIRTUAL SPACE

Rather than simply illustrating the landscape on screen, I wanted sound to open a connection between its digital surfaces and the world beyond them. A familiar call or an elusive texture can carry associations that the image alone does not contain, making a place built from code feel inhabited by memory.

This tension runs through my approach to the score: when we recognise something real in an artificial world, are we responding to the sound itself, or to the memories and experiences we bring to it?